Initially not documented on the main Patch note (till later), the vapor Input Implementation / Controller support for Left 4 Dead 2 has actually been revamped (for the absence of much better terms) alongside The Last stand update.

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For those who already modified your Configs or using any kind of Community Configs prior to The Last stand Update, I imply everyone to refresh your present config in case the config isn't working.

I will be covering few of the crucial highlights:


This has not been documented officially in the job note.

Left 4 Dead 2 currently supports DualShock 4, Nintendo Switch pro Controller and also Xbox One Controller...Expect because that Glyphs/Button Icons, you'll still going to see steam Controller Glyph, Keyboard/Mouse Input message or "Not Bound" Button/Icon.


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Official Config - DualShock 4 (Default)

And through default: Gyro Aiming is enabled for both DualShock 4 and also Nintendo Switch pro Controllers!

For those who don't desire to use Gyro Aiming: you can disable the by pushing the Gyro intake (Normally, you'd check out the Gyroscope symbol located below the Controller, but in this instance; "Camera (Mouse)" Game action is in use) and adjust In-Game action to "None" or usage a community Config the doesn't use the Gyro Input.


The Default Controller Config for the vapor Controller has actually been overhauled to be much closer come the Xbox 360 manage scheme.

Before:


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Akin come Splatoon/Gravity Rush's Camera Reset Button, you can now re-center the Camera v a straightforward Press that a Button. This is designed because that Gyro Aiming in mind, yet it might be beneficial for non-Gyro Aiming users.


While over there isn't a solitary Game activity yet, Two fast Menu Wheels has actually been added for the Vocalizer: and also .

You have the right to now use survivor lines in ~ the Controller without having actually to rely on Keyboard regulates or disabling Controller input In-Game.


Joystick Camera (under the name "Camera (Joystick)") Game action has been included for conventional Controllers (DualShock 4, Nintendo Switch pro Controller and also Xbox One Controller). It'll functions the exact same as XInput Joystick (along v Aim Assist) and also the sensitivity range is tied come In-Game Controller Settings.

For Console/Standard Controller players: If you're used to "pre-The Last was standing Update" Camera or don't favor the brand-new Joystick-like Camera, you can switch earlier to the initial Camera system (renamed come "Camera (Mouse)").


Other Changes/Improvements/Fixes:

There is a couple of changes/fixes native this patch, some isn't officially recorded in the patch Note:

Game action has been added

Game activity has been fixed.

Rescaled computer mouse sensitivities so the the mediate sliders in the configurator have more useful range

Fixed controllers no being able to skip to the end of the post-campaign stats scrawl.

Minor food selection Navigation Improvements. You'd have the ability to use the right Stick and also Triggers for PC-specific food selection UI navigating without manually binding mouse Clicks.

in ~ the main Menu or Pause menu > Settings, "Steam Controller" has actually been renamed to "Steam Input".


Known Bugs (as the October 16th, 2020)

video game Action's Sensitivity is greater if (with Gyro enabled) is in use.

action Layer is shown on non-Steam Controller Configs, yet Left and also Right stick isn't in use. This certain Action class is intended for heavy steam Controller config.


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level 1
· 1 yr. Ago
Fantastic! Kudos come Valve and also the upgrade team and good work ~ above documenting this.


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level 1
· 1 yr. Ago
Steam Controller

Oh absent ass!!!

I was planning on playing with this weekend, and also this provides my day!

Awesome write up too!!


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level 1
· 1 yr. Ago

Awesome! i was wondering whether L4D2 would certainly be worth spending the time to get set up w/ mine SC and also gyro aim, and also it looks prefer it won't be also much effort after all. (knock top top the greatest mother effing piece of hardwood you've every checked out in your life)


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level 1
· 1 yr. Ago

I thought I was crazy at very first but they completely left out the Flashlight in the main SC config, however it has two inputs for Spray if you counting the touch menu. Simply a head's increase if you load up and wonder about that.


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level 1
· 1 yr. Ago

This is an extremely cool, and gyro aiming need to be new standard for gamepad shotter games. I simply recofing its heavy steam link app touch layout yesterday, don’t know if that will work still.


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level 1
· 1 yr. Ago
Left touch pad because that life!

As always, your create ups space great!


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level 1
· 1 yr. Ago
Steam Controller

A large reason the initial was damaged IMO was that scoping would certainly not mitigate the camera sensitivity. Has actually that to be addressed?

My workaround for all these years have been utilizing gamepad input with mouse look. This functions well with the splitscreen mod also if the SC to be P1 (for mouse look) and also the 2nd controller (non SC and no gyro) to be using heritage gamepad inputs.


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level 2
Op · 1 yr. Ago
Steam Controller/DualSense/DualShock 4

Since "Scope Sensitivity is fixed" isn't noted in the Patch not (and this OP) and my very own testing's, that's a no. :(


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Continue this thread 


level 1
· 1 yr. Ago
Noticed this, kinda annoying as soon as switching item but, Q U ns C K T U R N.

See more: Ford Explorer Dash Lights Not Working, Dash Board Lights Out


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level 1
· 1 yr. Ago

Just bought that the start of the month and I'm having actually a blast utilizing gyro and flick stick. Super glad they added raw vapor input support. Currently I can recenter my aim whenever ns drift through the gyro on


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